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Tips and Tactics

  1. Most players finish a complete lap around the board in 5 turns.

    You're likely to roll doubles once in those five turns (doubles happen about 17 percent of the time).

  2. Buy smart. Always pick up available properties if:

    1. Nobody owns one of the same group
    2. the purchase would give you two or three of the same group
    3. it blocks someone else from completing a set.

  3. The second set of properties on all four sides of the board is a better investment because houses and hotels cost the same to build as for the first set of properties, but the rent is higher.

  4. The trio of orange properties is an excellent monopoly to own because of their relationship to Jail.

    A roll of 6 or 8 (two of the most common rolls) from Jail lands you on an orange.

  5. Remember that Illinois Avenue (last Red) is the square most often landed on (not including Jail) and The B&O Railroad also is among those most landed on;

  6. Railroads are better to own than utilities and Sort Line is the least useful railroad to own, because it is visited least often.

  7. Buy Utilities if the opportunity arises (especially if you can get both of them).

  8. When you build houses, get to three of them as quickly as possible because the rent raises significantly between two and three houses.

    e.g.: The rent on Illinois Avenue jumps from $300 to $750.

  9. If you're stuck with low-income properties, build to four houses quickly to create a building shortage (hurting other players' chances to build).

    24 of 32 houses (or 6 of 12 hotels) could be tied up on just six properties.

  10. Don't forget that you can buy houses, make trades, etc., on your turn or between the turns of any other players.

  11. Avoid mortgaging properties where you own two or more of the properties.

    If one property in a group is mortgaged, you cannot build on any of the properties in that group.

  12. Get out of jail as soon as possible early in the game.

    But later on, you better stay as long as possible in jail because moving around is dangerous and can be expensive.

  13. Show no mercy. If a player is down, eliminate him from the game.

    Never give him an chance to make a comeback.